![]() ![]() A Faithful Remake: Classic Mode re-creates the levels of the legendary 'Sonic Megamix' Rom-Hack with higher quality art, as well as touched-up level design compared to the original.Sonic Megamix Mania is a fan-made modification of 'Sonic Mania Plus', that is both: No fix for this is considered possible at the moment.To Play Sonic Megamix Mania, you NEED TO OWN SONIC MANIA ON STEAM WITH THE PLUS DLC!!! This mod does NOT WORK WITH THE DECOMP OR IF YOU DON'T HAVE THE PLUS DLC!!! And I actually fixed something else that achieves similar load times In the next update this will be removed, as this causes various random crashes. Game takes a while to start up, this is so everything else is snappy (No, your Vita is not frozen).Grabbing onto Tails results in Sonic instantly falling.This is a renderer limitation and cannot be improved without more work from the upstream developers. Special Stages are very lacking in performance.Change the line maxPixWidth=424 to maxPixWidth=480.Change the line pixWidth=424 to pixWidth=480.Change the line forceIntegerScaling=0 to forceIntegerScaling=1.Download the Settings.ini file from below and put it in your ux0:data/Mania folder.For forced Integer Scaling Mode (letterbox): We spent 4 and a half hours total trying to figure out the best way to impliment true integer scaling and came across this method with a bit of code change. Sonic 1, 2, and CD ports when you said scaling was horrible. Thanks to your friend Danhanado, I finally know what you were all talking about with the Copy your Sonic Mania Data.rsdk file from your Steam, your PS4 or Switch Dumps to ux0:data/Mania.Sonic Mania PS Vita Port LiveArea Assets by Danhanado How to Install: If you want to change the name, just add username=whatever_you_want under the section in Settings.ini WHO IS INTEGERGEORGE802? HE'S JUST A DEV. We're still looking at ways to optimize them further. Special stages are still slow, but better than the last update.I'm not an RSDKv5 guy so I'll simply report these to the main team. I know some of them are caused by collision calculations since I found one on accident. There are still various random and non-random crashes.Fixed: Initial load time and load times across the board (Mods may change load time). ![]()
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